<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Timing: The Importance Of Time and Information</title>
	<atom:link href="http://www.rikinontheweb.com/timing-the-importance-of-time-and-information/feed" rel="self" type="application/rss+xml" />
	<link>http://www.rikinontheweb.com/timing-the-importance-of-time-and-information</link>
	<description>A blog about how digital media and the internet are effecting our lives.</description>
	<lastBuildDate>Tue, 18 Oct 2011 17:50:44 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Vineet Shah</title>
		<link>http://www.rikinontheweb.com/timing-the-importance-of-time-and-information/comment-page-1#comment-321</link>
		<dc:creator>Vineet Shah</dc:creator>
		<pubDate>Wed, 25 Feb 2009 10:02:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rikinontheweb.com/?p=269#comment-321</guid>
		<description>Very true. I think of this every day, but in terms of the iPhone App Store. Developers who were familiar with the language, and who took action quickly were the ones who really came out successful. Games like Cro-Mag Rally sold for $9.99 when the App Store was first released. After that initial buying spree ended, it took a more innovative, crucial app to make ten bucks off of. Standards become higher. Now the same application sells for $0.99. Often, the right timing is essential just so that you can make a lousy impression seem like a fairly decent one, until the standards are raised.&lt;br&gt;&lt;br&gt;Granted, however, that none of this would be attainable simply through luck. The rare combination of these two seems to be the key to success.</description>
		<content:encoded><![CDATA[<p>Very true. I think of this every day, but in terms of the iPhone App Store. Developers who were familiar with the language, and who took action quickly were the ones who really came out successful. Games like Cro-Mag Rally sold for $9.99 when the App Store was first released. After that initial buying spree ended, it took a more innovative, crucial app to make ten bucks off of. Standards become higher. Now the same application sells for $0.99. Often, the right timing is essential just so that you can make a lousy impression seem like a fairly decent one, until the standards are raised.</p>
<p>Granted, however, that none of this would be attainable simply through luck. The rare combination of these two seems to be the key to success.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vineet Shah</title>
		<link>http://www.rikinontheweb.com/timing-the-importance-of-time-and-information/comment-page-1#comment-42</link>
		<dc:creator>Vineet Shah</dc:creator>
		<pubDate>Wed, 25 Feb 2009 04:02:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rikinontheweb.com/?p=269#comment-42</guid>
		<description>Very true. I think of this every day, but in terms of the iPhone App Store. Developers who were familiar with the language, and who took action quickly were the ones who really came out successful. Games like Cro-Mag Rally sold for $9.99 when the App Store was first released. After that initial buying spree ended, it took a more innovative, crucial app to make ten bucks off of. Standards become higher. Now the same application sells for $0.99. Often, the right timing is essential just so that you can make a lousy impression seem like a fairly decent one, until the standards are raised.&lt;br&gt;&lt;br&gt;Granted, however, that none of this would be attainable simply through luck. The rare combination of these two seems to be the key to success.</description>
		<content:encoded><![CDATA[<p>Very true. I think of this every day, but in terms of the iPhone App Store. Developers who were familiar with the language, and who took action quickly were the ones who really came out successful. Games like Cro-Mag Rally sold for $9.99 when the App Store was first released. After that initial buying spree ended, it took a more innovative, crucial app to make ten bucks off of. Standards become higher. Now the same application sells for $0.99. Often, the right timing is essential just so that you can make a lousy impression seem like a fairly decent one, until the standards are raised.</p>
<p>Granted, however, that none of this would be attainable simply through luck. The rare combination of these two seems to be the key to success.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

